Perfection is not mandatory

I’ve written over 10 thousand words over the years about Hitman. From its earliest incarnation where its control scheme felt alien to me to its newest — “games as a service” online required iteration. Both Hitman and Hitman 2 were the most I spent with the franchise. Doing challenges, visiting Sapienza, Paris, checking on NPC locations, talking gushing over its level design. But over these musings, there was one thing I forgot….

… That the game had save slots.

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Establishing the foundation

Here’s the thing about the Invisible Corners. Transitory spaces that live in the corners of our eyes. In the corners of your room, in every street corner. They’re there, but if you don’t pay adequate attention, they will never show their true intentions to you. I didn’t pay enough attention to this project over the last two years, but this changes today.

So why not begin with a straightforward question, even if a rhetoric one? What have you been up to lately? Not the best opener, but still a good one. It makes people talk; talk about their passion, their weekend, their loved ones, whatever is in their mind.

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